Differences in peak drinks and frequency of specific alcohol consequences were documented according to game categories. Finally, the frequency of games played in each category and typical player profiles were reported. Drinking games were then categorized into five mutually exclusive categories: Targeted and Skill games, Communal games, Chance games, Extreme Consumption games, and Even Competition games. Two student focus groups were conducted in which drinking game definitions and rules were verified by students. Based on participant responses, 100 distinct drinking games were identified and defined. Participants were 3421 college students (58% female) who completed online surveys.
The current study describes the creation of a novel DG categorization scheme and reports differences between DG categories.
Contemporary research commonly considers drinking games holistically, with little to no consideration to the different drinking game types. Drinking games have become a ubiquitous part of the college student drinking culture and are associated with drinking to intoxication and increased alcohol consequences.